Innovative iGaming content provider Hacksaw Gaming has obtained a B2B gaming license from the Swedish Gambling Authority (SGA).
The agreement permits Hacksaw Gaming to supply its portfolio of content, including favorites Wanted Dead or a Wild, Hand of Anubis, Mines, and Dork Unit, to licensed operators in Sweden, amplifying the studio’s European presence.
Hacksaw Gaming already holds gaming licenses from various regulatory bodies like the Malta Gaming Authority (MGA), United Kingdom Gambling Commission (UKGC), Isle of Man Gambling Supervision Commission (Isle of Man), and Alcohol and Gaming Commission of Ontario (Ontario), while its games are certified in a number of other jurisdictions.
Since regulations took force on March 1, 2023, all online casino game suppliers targeting players in Sweden have been required to tender an application for a B2B gaming license. The new framework is aimed at augmenting the country’s channelisation rates – the degree to which gambling activity is conducted at licensed sites – by protecting the integrity of the market and safeguarding consumers’ welfare.
“The purpose of the licence requirement for gaming software is to discourage illegal gambling,” explained the SGA in 2022, adding: “Unlicensed game operators must not be able to use suppliers who manufacture, provide, install and/or change game software for game operators who have a licence in Sweden.”
Today’s developments consolidate Hacksaw Gaming’s position in the market after it went live with Swedish-facing Glitnor Group last month, which saw an assortment of the studio’s games made available to players at brands HappyCasino and LuckyCasino.
Marcus Cordes, CEO of Hacksaw Gaming, said: “Acting fast has given us a head-start on the competition. We are delighted to be among the first providers to obtain a full Swedish B2B gaming license, allowing us to build from a position of strength in the fast-growing market.
“We’re now looking to ramp up our efforts in Sweden by securing partnerships with even more top-tier operators to expose our games to a wider audience.”
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